

Granted, this is probably due to Doom Eternal's Demon vs Slayer Battlemode, which requires even glory kills be animated fully. No first-person animation trickery here, and certainly a far cry from Mirror's Edge's goofy-as-hell camera hacks. Were it not for the obstructive camera angle, this is how you'd expect a third-person Doom Slayer to move. While it's hilarious to watch this tiny soldier ripping and tearing across a heavy-metal toybox, it's still remarkably well-realised.

It's properly shocking just how goddamn fast this bloke can run. But from behind, he's like a tiny little action figure, zipping around like an armoured wasp.

When you're behind the Slayer's eyes, he feels beefy, a brick shithouse of chaos tearing limbs from bone across hell and back. Honestly, it reminds me of toggling +thirdperson in Source games like Garry's Mod or Left 4 Dead - a neat little trick, but you wouldn't actually play a game like this, right?īut that's never stopped the Doomguy. Like many hacked-together third-person modes, it's pretty rudimentary - shifting the camera back and killing first-person viewmodels. Gosh, it's like watching someone throw an Action Man into a washing machine full of meat. In their own act of heresy, though, modders have plucked the eyes from our Doom Slayer and hung them a few feet behind his rear, turning Doom Eternal's meaty in-your-face gorefest into a ludicrously nippy third-person adventure. Not the first, by any means, but the most - the first-person shooter we've been chasing for decades. It feels criminal to do this to Doom Eternal.
